![]() ![]() Results of this study show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment and the student interviews. ![]() Additionally, students in the experimental group were able to give more nuanced responses about the descriptions of electric fields and the influence of distance on the forces that charges experience due to their interactions with the Supercharged! game. There was significant difference, F(2,91)= 3.6, p < 0.05, η2=0.77, between the control and experimental groups on the gains from pre-to-post assessment. This study was a part of a larger design experiment examining the pedagogical potential of Supercharged! The control group learned through a series of guided inquiry methods while the experimental group played Supercharged! during the laboratory sections of the science course. To this end we explored the impact of using a game called Supercharged! on middle school students’ understanding of electromagnetic concepts compared to students who conducted a more traditional inquiry oriented investigation of the same concepts. Abstract The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with middle school students.
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